simply love it. i would like to pay for it here on itch if possible? steam version only supports windows. this here runs fine on macos. either way would like to pay for the game! it's great :)
I currently am unable to play using the browser version. I click start game and it switches to a blank white screen. Anyone have any solutions, as it's really fun.
Hi, I m a newbie on PC games, is there a way to save the progress and unlocked things in this online demo version ? each time I restart my browser, I have to start the game from scratch...
I understand you said you are not actively pursuing the ability to let people transfer their saves but I will be honest: I was not planning on purchasing this game but upon trying it out I got.. addicted. I thought it would be an hour tops for me but got addicted to collecting the updates, getting the achievements, beating the 30 minute mark.
I put several hours into the game and although I can restart I'd prefer not to lose my progress. Would really appreciate some sort of transfer mechanic and I will happily purchase on Steam - I feel others may be in the same boat as well.
Regardless of whether you will implement this or not, once again, highly addicting and amazing game; kudos!
Edit: Addiction prevails; bought it and restarted. Did not take long!
I normally dislike these games (spammy combat & uncanny maps), but surprisingly, i enjoyed this, it's addicting. Good luck with this project.
I would buy it on Steam, butI don't want to grind the gold again. I suggest the dev reconsider, just add 500g 2500g 10000g achievements, revealing a code to unlock that gold on Steam version. Daily codes is one way to reduce code-sharing (clogs forum/search).
Change the power-up selection text from 'per level' to 'per upgrade'.
Also, pls mention how core mechanics, like (de)spawns, work ingame.
There is a mobile version actually, but it has been abandoned for now. While they don't fix the mobile version, you can play Magic Survival for Android instead, which was the inspiration for Vampire Survivors (the VS devs even say so in one of their update posts on Steam). It is a wonderful game as well. It will be also be ported to iOS soon.
I absolutely love your game and was wondering if you're interested in translating it to other languages. If so, I'd be willing to translate it into Japanese for you (there are already several Japanese websites talking about the game).
Might be my PC, but this runs horribly. First time I got a treasure chest, it took so long to do whatever it was doing. I mostly avoid them since it eats up too much time. It could be much more simple.
I have this game on Steam. I want to give my feedback which is that the game is awesome, but I would politely request an accessibility feature related to the projectiles on screen. I had a similar problem with Forager, which I was able to use a workshop mod to resolve. The projectiles on screen are so numerous by about 15-17 minutes into a run that I struggle to see where the enemies are or process what's happening. What would be useful to me would be a slider, similar to the ones for sound and music, that would allow me to dim the projectiles appearance on the screen and fade them to be transparent down to invisible. That way I could see the enemies better, instead of streaks of purple, black, blue, yellow, orange, etc. from my runetracer and birds. Thanks in advance for considering this feedback.
Also by the way, I tried to give this game a positive review on Steam and it wouldn't let me post the review. But I tried!
The other feedback I thought of is that I always have to have a guide on the second monitor to remind me what evolves what. The game tells you the first time you get the item and then never again. My brain doesn't retain this information. Please put the information on the item description. For example, I'm doing a run now and just got an option to pick up Candelabrador. Instead of it saying "Augments area of attacks by 10%." I wish it said "Augments area of attacks by 10% (required to evolve Axe)."
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Would it be possible to allow the full game on this site. But, have the user provide proof of purchasing it from steam? (Cross Saving if able)
I'm lowkey addicted but I play this from my job which does not allow access to steam lol
lag is good and bad for this game
Are you planning on changing the sprites from castlevania that are in the game currently in the future?
Just chiming in to say that I would also 100% buy this game for Mac, I've been playing the demo for about 3 hours straight now lmao.
simply love it. i would like to pay for it here on itch if possible? steam version only supports windows. this here runs fine on macos. either way would like to pay for the game! it's great :)
I currently am unable to play using the browser version. I click start game and it switches to a blank white screen. Anyone have any solutions, as it's really fun.
I'm on chromebook so that may be the issu
Still loving the hell out of this game, and fitting in as many butt-references as I can
I would love to buy this game on Steam but it's not available for Mac :(
Hi, I m a newbie on PC games, is there a way to save the progress and unlocked things in this online demo version ? each time I restart my browser, I have to start the game from scratch...
I'm not the dev, but you can download the itch.io launcher and install the game there. That way you won't need the finicky browser saves.
Thanks, indeed it's much better with the launcher !
I tested and I bought ! it's a good concept for short games, and on Switch or iPad, it would be great, good luck!
Addicting.
I don't normally buy early access games, but I enjoyed the demo, it's cheap, and you've said a Mac version is coming soon, so I'll take the chance.
how can u get this on mac :(
plz I want to play it 😩😩
plz how can i play it on ios ipad
Fantastic gem of a game...
I understand you said you are not actively pursuing the ability to let people transfer their saves but I will be honest: I was not planning on purchasing this game but upon trying it out I got.. addicted. I thought it would be an hour tops for me but got addicted to collecting the updates, getting the achievements, beating the 30 minute mark.
I put several hours into the game and although I can restart I'd prefer not to lose my progress. Would really appreciate some sort of transfer mechanic and I will happily purchase on Steam - I feel others may be in the same boat as well.
Regardless of whether you will implement this or not, once again, highly addicting and amazing game; kudos!
Edit: Addiction prevails; bought it and restarted. Did not take long!
I normally dislike these games (spammy combat & uncanny maps), but surprisingly, i enjoyed this, it's addicting. Good luck with this project.
I would buy it on Steam, but I don't want to grind the gold again. I suggest the dev reconsider, just add 500g 2500g 10000g achievements, revealing a code to unlock that gold on Steam version. Daily codes is one way to reduce code-sharing (clogs forum/search).
Change the power-up selection text from 'per level' to 'per upgrade'.
Also, pls mention how core mechanics, like (de)spawns, work ingame.
I love this game, sadly it doesn't work under linux ... please make it work with linux ;
Are there any plans for mobile versions? I can see this game running pretty well on mobile.
There is a mobile version actually, but it has been abandoned for now. While they don't fix the mobile version, you can play Magic Survival for Android instead, which was the inspiration for Vampire Survivors (the VS devs even say so in one of their update posts on Steam). It is a wonderful game as well. It will be also be ported to iOS soon.
Hiya!
I absolutely love your game and was wondering if you're interested in translating it to other languages. If so, I'd be willing to translate it into Japanese for you (there are already several Japanese websites talking about the game).
Hey there,
I know I'm in the minority here, but I would have preferred to buy this on itch.io rather than on Steam.
But hey, if that's the only option available, then Steam it is. :)
I absolutely love this game. Bought on steam and convinced some friends to get it as well.
Excellent work, and thank you for making it!
Great game, thanks for the free demo here, after 1 round I bought it on Steam!
Might be my PC, but this runs horribly. First time I got a treasure chest, it took so long to do whatever it was doing. I mostly avoid them since it eats up too much time. It could be much more simple.
yeah the chest animation takes too long to conclude
Hello.
Love your game 😄
I've taken it on steam (plus, I took another one for a friend 😅)
Good job 👍
I have this game on Steam. I want to give my feedback which is that the game is awesome, but I would politely request an accessibility feature related to the projectiles on screen. I had a similar problem with Forager, which I was able to use a workshop mod to resolve. The projectiles on screen are so numerous by about 15-17 minutes into a run that I struggle to see where the enemies are or process what's happening. What would be useful to me would be a slider, similar to the ones for sound and music, that would allow me to dim the projectiles appearance on the screen and fade them to be transparent down to invisible. That way I could see the enemies better, instead of streaks of purple, black, blue, yellow, orange, etc. from my runetracer and birds. Thanks in advance for considering this feedback.
Also by the way, I tried to give this game a positive review on Steam and it wouldn't let me post the review. But I tried!
The other feedback I thought of is that I always have to have a guide on the second monitor to remind me what evolves what. The game tells you the first time you get the item and then never again. My brain doesn't retain this information. Please put the information on the item description. For example, I'm doing a run now and just got an option to pick up Candelabrador. Instead of it saying "Augments area of attacks by 10%." I wish it said "Augments area of attacks by 10% (required to evolve Axe)."
When I try to run the game on site, it is just a red screen
why? I kinda wanna try the Demo first.
Edit: nvm, it was the cookies, just unblocked them
how to unblock coockies on ios ipad i want to play it
Just echoing everyone else that this game is dope, but can’t play the full version until it’s on Mac or Switch
I'll buy the game as soon as a Mac build is release
I just tried all of the windows emulators on Mac OS, none made it work :/
love this game
Indeed, oh please, we want this on Switch. Great game !
Plain stupid addictive! I'm loving it! Any chances you're looking to porting this baby to Switch ?
Great game! I am totally addicted. Are you looking for a pixel artist by any chance?
Absolutely love this game, fantastic work!
Love the game but only have a Mac...any chance you will port it on steam? Keep it up!
+1 would love an official MacOS port of the Steam version!
Also only have Mac. Played the heck out of the Demo but really want to buy and play the full thing. Please take my money
amazing game, bought it on steam!
It played very nicely on my Android phone. It'd be nice to see on Google Play eventually. I'll definitely be buying this amazing game on Steam.
This was really fun. I guess I didn't get high enough level to meet the final big bad, but I enjoyed it without it feeling like a slog.
20 minutes I got like 50 frames per minute and died :(